Green Circle TD: Autumn v4.11 Codex
by Codex
Green Circle TD: Autumn v4.11 Codex Codex Codex Codex Codex
Codex
1._Green Circle TD: Autumn v4.11 Codex 2.__ Sell this Tower 50% Gold Return 3.___ Sell this Tower Hell + Nightmare 80% Gold Return 4.___ Normal mode: max 850 creeps 4.___ lose 1000 units Hell + Nightmare Created by Codex Changes added in 4.11: - Per-player comeback gold cooldown for the next 5 rounds. - The lowest-kill player gets a 100-creep catch-up package only when at least 100 kills behind the leader. - No direct gold: at level 2 the 100-creep package is worth 1,000 total (10 per creep), then +1,000 total per level. - Leaving players' cash and tower value are redistributed by kills; lowest kills receive the most. - Comeback support is creeps only: 100 level-1 creeps are queued for the next wave, with gold per creep scaled from the level reward. - Catch-up status is shown publicly; each player can have only one active or queued package. - The leaderboard shows remaining catch-up creeps and the comeback cooldown. - Catch-up spawning is independent of the normal spawn tick so the next-wave package cannot get stuck between waves. - Normal mode loading text now shows the 850-creep limit. - Normal mode creep limit increased from 800 to 850.
Green Circle TD: Autumn v4.11 Codex Changes added in 4.11: - Catch-up: 100 one-HP creeps next wave for the lowest-kill player 100+ kills behind. - No direct gold: at level 2 the 100-creep package is worth 1,000 total (10 per creep), then +1,000 total per level. - Five-wave lock and one-package limit prevent stacking; bonus creeps count for kills, not the creep cap. - Public status/cooldown display; leaver cash and tower value are redistributed. - Normal mode maximum: 850 creeps. Created by Codex.
