Loading...
Each Computer has one fixed profile: AOE Armor only; Priest + EVO only; or AOE Weapon + Aura only. Allied AI: Weapon/Aura and Priest/EVO. Opposing AI: two Armor, one Priest/EVO and one Weapon/Aura. Opponents mirror those five tower categories at your team's exact reflected positions and shared 1:1 counts. No computer builds Goldmine, Frost or Rulebreaker. Weapon/Armor use AOE trainer upgrades; EVO heroes and permitted upgrades are chosen independently. Player slots remain available. Both castles have 5x HP and start at 1000 Chaos attack damage; round damage bonuses remain. Both teams regain Last Hope in rounds 2, 4, 6, etc.; Computer casts only when threatened at 20% life. Gold Mode: 6x round gold plus 20% earned income (7.2x). Team 2 gets 300 extra gold total every round, shared across active slots. Type -ai for each profile and counts. Based on Pyro TD League 2.01; original credits retained.