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by Aerolus & Lycra
The prophecy of a young princess may be the only hope for the kingdom of Venicia. Originally created by Aerolus (Story, Terrain) Reworked by Lycra (Trigger, Gameplay) Version 5.1 Changes: -2 new heroes: Goblin Engineer & Dwarven Ranger -2 new secret heroes: Sniper & Commander -New ability for every hero based on main attribute (Strength Taunt; Agility Wind Walk; Intelligence Venicias Grace) -Support for 8 players (new colors) -Fixed Desync Issues (Pan camera, etc.) -Fixed Memory Leaks (Unit Groups, Player Groups, Positions, etc.) -Reworked handicap to scales NPCs instead of players -Reintroduced locked camera -various smaller fixes and balances Version 5.0 Changes: -Complete Code rework to be more efficient -Camera&cinematic rework to be more smooth -New items -Added alot of sounds, music and people talk -Added new shortcuts while story progresses (fence, bridge, temple waypoint) -Added reward system to -save/-load reward points -Added life&damage scaling per amount of hero ingame -Added revive system -Added shared income -Added -commands (-cam 1500-2500, -roll, -deaths, -info, -handicap, -points) -Added kick function for pressing escape in cinematics -Added possibility to join journey after intro cinematic -Added alliances -Added hints to help beginners -Implemented smarter "Loading" logic -Redesigned abilities -Redesigned gameplay mechanics -Redesigned cathedral fight -Redesigned final fight -Redesigned Glyphs -Redesigned cinematics -Redesigned weather effects -Countless balance issues and bugs fixed
The prophecy of a young princess may be the only hope for the kingdom of Venicia. Originally created by Aerolus (Story, Terrain) Reworked by Lycra (Trigger, Gameplay)