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by Puttiis (WTii's big fan)
Main Changes (MORE INFO IN QUESTS TAB): -You can pick a specialization for any 1 unit type available to you, from your new Upgrade Center building, Creeps are more numerous and a little stronger but also drop more gold. Many of them have more/custom skills, No air units available to any of the players, since people tend to mass them and where's the fun in that?, All races' basic ranged units have a bit more range, All units/buildings (excluding heroes & workers) have 50% longer training/building times, Heroes start off with diminished stats but gradually reach stronger-than-before levels of power, Buildings cost 50% less gold and 2x as much wood than before, Gates in front of player bases to discourage instant rushing, Neutral Shops have a bigger impact to gameplay here, Elite creeps and kewl loot -> NE and SW corners, 15 Second beginning grace time -Some minimal changes, read the Changelog Quest tab for details
Like the vanilla Timbermaw Hold map, but has a bunch of cool custom stuff in it, namely my Unit Specialization System. Read Quest tab. For the average player it may take several games to master this map. Took 94 hours to make.