Footmen Custom v0.84
by Grade-Zero, Clan N0F0
Footmen Custom 0.84!
by Grade-Zero, PsYcoTiCluNaTiC, ffe.TekPike
Basic Instructions: Teching: To tech, and spawn units other than footmen, first, you have to upgrade your base at least once. Each time you upgrade your base, you get access to a new set of units you can pick to spawn. To get the units to actually spawn, click on the yellow button item that appears in the first slot of your base's items, after you've upgraded it at least once. Note that it costs money to have a unit start spawning. Also, if you buy a new unit to spawn, it will replace the old unit, whatever that unit might be. Custom Stats/Abilities: To add custom stats and abilities, you first have to buy the item of whichever ability/stat you wish to add. The shops are in the upper left and lower right hand corners (Note: the aura shops contain items for heroes only, not your units). Then, give the item to your barracks. Each new unit spawned will have the ability/stat you added; THIS ONLY APPLIES TO NEWLY SPAWNED UNITS. The items can stack up to 5, and the more, the better. Beware, however, of adding a spell that your units don't have the mana to cast. Note that there are unique orbs for each of the tier 4 techs; they are pulverize, disease cloud, fire blast, spiked carapace, and essence of mountain giant. THESE ONLY APPLY TO THEIR RESPECTIVE UNITS. Albatross: The albatross is a unit you can build from your base. It costs no money, is flying, invisible, and invulnerable. You can use it to go buy items for your hero, but it's real purpose lies in buying items for your tech. It has a button that transfers the item in it's first item slot (top left) to the base, so you can buy ability orbs and the like and send them directly back to base.
A version of Footmen Frenzy that allows you to customize your armies with ability orbs and other items, with multiple new heroes. A new gold aura is in the middle along with a new landscape as of 0.80.
