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by Halithor
Units and heroes are rebalanced for a faster, harder hitting combat with more units! Things of Note: > 20% hitpoints on all units (50% for heroes and buildings) > 50% attack and spell damage > 200% food cap (upkeep scaled) > 50% unit gold and lumber cost (defense buildings also) > 50% contact size on all units > 50% build time on all units (hero revive included) > 50% mana (maximum, regen, spell costs) > Markets Added, creep camps balanced for epic battles Hint: Work to avoid supply block at the startl.
Altered Melee. Modified for epic battles with more units, but each unit has lower strength. Build massive armies which clash in huge battles with enemy forces.