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by Based on Kile_So creation
Circle GreenTD made by hit and Edited by JaredR26 You lose if you are 100% overrun by enemies. New in 2.1j - Working on lag issues. Added randomized path switching. New in 2.2j - Added difficulty modes. Normal made easier. Difficult enemies have a higher overrun value. Added 10 seconds round delay. New in 2.3j - Rebalanced all units again Added downgrade to all towers Increased overrun limit, and added difficulty New in 2.4 to 2.7 -New Updated Version
Made by hit! Edited by JaredR26