The Great Pestilence v0.14.0-dev
by Cribsoffer
The Great Pestilence 0.14.0-dev
Survive Dark of Night
Alpha in development 0.14.0-dev Modern-client Lua migration baseline Replaced vJASS compiler dependencies with preprocessed Lua Rebuilt crypt wave spawning with a strict 50-unit combat cap Fixed AI 18 Phase 2 checking the wrong player population Removed quadratic group-order spawning logic Fixed leaking spawn cap and AI target enumerations Fixed Phase 1 controllers remaining active during Phase 2 13r27 Fixed Farm Relocate Bug Fixed Catapult Costing Food Milita Archer health reduced to 210 from 310 Milita Archer armor changed to light Added 2 additional AI to reduce late game unit lag Guard and Bastion tower range 700 -> 800 Priests HP reduced to 240 Barricade build time reduced to from 20 -> 30 13r24 Fixed Pestilence Butcher Villagers Exploit Added relocate building spell to houses and farms to fix pathing issues 13r21 Fixed Gamebreaking Peasant Spawn on Neutral Settlements Lord Hero changed to mounted unit / speed increased 13r17-20 Leaving players now moved to neutral Added Catapult to Human Fixed Crypt health bug 13r16 Removed Nerubian Tower from Acolyte Added Spirit Tower (Much Weaker, reduce offensive tower spam) 13r15 Reduced Pestilence passive income Increased Cost of Abomination and Meat Wagon 13r14 Reduced Pestilenc passive income Updated Tooltips Reduced speed of Armored Footmen and Footknights Humans: Work together to overcome the undead hordes. Build your first district (Circle of Power) to begin getting income. Mana = Population. Pestilence: Spread the plague across the lands and eliminate the humans. Raise Crypts at Town Halls and Butcher Villagers to gain gold. Join us on discord: https://discord.gg/TsSGeuFzSb
Survive the Pestilence
