Shango TD TW 2.55e7
- Map size
- 96x96
- Graphics
- SD and HD
- Game version
- 2.0.4.23745
- Script
- JASS
- File size
- 4.93 MB
- Downloads
- 566
- Tileset
- Sunken Ruins
- Last hosted
- 47 hours ago
Map description
Shango Tower Wars v2.55e7
2.55e7 changes from 2.54.2 - Rebalanced creep HP and Income. Strength/gold step targets rise from 5% to 15%. Income/gold decline targets are half that rate. - Removed T2 Sandking and T3 #10. T2 hotkeys are Q W E R / A S D F / Z X, leaving Cancel and upgrade slots free. - Kill gold: 20% to 10% of cost across T1, then 10%. Rewards use whole-gold rounding. - Each team starts with 100 gold and 100 Income, split between teammates. Fixed the initial Income display. - Adjusted T1 stock delays and replenishment. T2/T3/T4 training and Sell take 2 seconds. - T2/T3/T4 shrines cost 5,000 / 80,000 / 1,000,000 gold. Final creep costs 9,999,999 gold and gives zero Income. - Faster workers. Towers summon independently in 2 seconds. Upgrades take about 0.5 seconds. - Divine armor takes 50% non-Chaos and 100% Chaos damage before numeric armor. - Updated creep tooltips and tower ability/aura unlock descriptions. - Added numbered, interactive -marker N guides and continuous Auto build with 10-gold towers. Checkpoints show 1-4. - Added T2/T3/T4 shrine auto-resend. Green check is on, red cross is off. Can be turned off while training. Fixed shrine upgrades after repeated sends. - Startup tips and -tips explain both automation controls for 15 seconds. Added -clear and removed the ratios chat command. - Maze checks are off by default. Red can use -enablelags and -disablelags. - Added host test mode. Sends target the host's maze only. Solo starts enable it automatically. Host leaks do not cost lives. Discord: https://discord.gg/eVeVDzVhkp
2.55e7, based on 2.54.2. Team start: 100 gold and 100 Income. Rebalanced creeps. Maze checks off. Auto build, auto-resend and -marker. Solo test mode activates automatically. Discord: https://discord.gg/eVeVDzVhkp

