Shango TD TW 2.55e6
- Map size
- 96x96
- Graphics
- SD and HD
- Game version
- 2.0.4.23745
- Script
- JASS
- File size
- 4.42 MB
- Downloads
- 566
- Tileset
- Sunken Ruins
- Last hosted
- 47 hours ago
Map description
Shango Tower Wars v2.55e6
2.55e6 changes from 2.54.2 - Rebalanced 36 creep HP and Income. Removed Sandking from T2 and T3 #10. - Strength/gold step targets rise from 5% to 15%. Income/gold decline targets are half that rate. - Kill gold: 20-10% of cost across T1, then 10%. Whole-gold rounding. - Each team starts with 100 gold and 100 Income, split between teammates. - Rebalanced T1 stock availability and replenishment. T2/T3/T4 creep queues and Sell take 2 seconds. - Tier 2/3/4 shrine prices: 5,000 / 80,000 / 1,000,000 gold. Final creep: 9,999,999 gold, zero Income. - Faster workers. Towers summon independently in 2 seconds. Upgrades take about 0.5 seconds. - Divine armor takes 50% non-Chaos and 100% Chaos damage before numeric armor. - Corrected tooltips and -ratios. Startup tips and -tips display for 15 seconds. - Tower descriptions now show ability and aura unlock levels. - Initial Income display now uses the actual team total. - T2 buttons use Q W E R / A S D F / Z X. Cancel and upgrade slots remain free. - Added numbered interactive -marker N guides and continuous Auto build on builders, using 10-gold towers. - Added T2/T3/T4 shrine auto-resend. Repeats the final queued creep. Inventory check = on, cross = off. - Added builder tips and -clear. Startup tips and -tips explain both automation controls. - Checkpoints numbered 1 spawn, 2 first pass, 3 second pass and 4 finish. - Maze anti-block checks are disabled by default. Red can use -enablelags / -disablelags to restore or disable them for everyone. Join the Discord https://discord.gg/eVeVDzVhkp
2.55e6, based on 2.54.2. Team start: 100 gold and 100 Income. Rebalanced creeps. Maze checks off. Builder Auto build. Shrine auto-resend. Use -marker for maze guidance. See F9. Discord: https://discord.gg/eVeVDzVhkp

