Loading...
2.55e4 changes from 2.54.2 - Rebalanced 37 creep HP and Income. Removed T3 #10. - Strength/gold step targets rise from 5% to 15%. Income/gold decline targets are half that rate. - Kill gold: 20-10% of cost across T1, then 10%. Whole-gold rounding. - Each team starts with 100 gold and 100 Income, split between teammates. - Rebalanced T1 stock availability and replenishment. T2/T3/T4 creep queues and Sell take 2 seconds. - Tier 2/3/4 shrine prices: 3,500 / 80,000 / 1,000,000 gold. Final creep: 9,999,999 gold, zero Income. - Faster workers. Towers summon independently in 2 seconds. Upgrades take about 0.5 seconds. - Divine armor takes 50% non-Chaos and 100% Chaos damage before numeric armor. - Corrected tooltips and -ratios. Startup tips and -tips display for 15 seconds. - Tower descriptions now show ability and aura unlock levels. - Initial Income display now uses the actual team total. - Maze anti-block checks are disabled by default. Red can use -enablelags / -disablelags to restore or disable them for everyone. Join the Discord https://discord.gg/eVeVDzVhkp
2.55e4, based on 2.54.2. Rebalanced creeps and T1 stock timing. T2/T3/T4 creeps train in 2 seconds. Team start: 100 gold and 100 Income, split between teammates. Maze checks off by default. See F9. Discord: https://discord.gg/eVeVDzVhkp