Shango TD TW 2.55e3
- Map size
- 96x96
- Graphics
- SD and HD
- Game version
- 2.0.4.23745
- Script
- JASS
- File size
- 3.09 MB
- Downloads
- 566
- Tileset
- Sunken Ruins
- Last hosted
- 2 days ago
Map description
Shango Tower Wars v2.55e3
2.55e3 changes from 2.54.2 - Rebalanced 37 creep HP and Income. Removed T3 #10. - Strength/gold step targets rise from 5% to 15%. Income/gold decline targets are half that rate. - Kill gold: 20-10% of cost across T1, then 10%. Whole-gold rounding. - Each team starts with 100 gold and 100 Income, split between teammates. T1/T2 availability delays and replenishment intervals are halved, rounded to whole seconds. - T3/T4 creep queues and Sell take 2 seconds. Final creep: 9,999,999 gold, zero Income. - Faster workers. Towers summon independently in 2 seconds. Upgrades take about 0.5 seconds. - Divine armor takes 50% non-Chaos and 100% Chaos damage before numeric armor. - Corrected tooltips and -ratios. Startup tips and -tips display for 15 seconds. - Maze anti-block checks are disabled by default. Red can use -enablelags / -disablelags to restore or disable them for everyone. Join the Discord https://discord.gg/eVeVDzVhkp
2.55e3, based on 2.54.2. Rebalanced creeps. T1/T2 become available sooner and restock about twice as fast. Team start: 100 gold and 100 Income, split between teammates. Maze checks off by default. See F9. Discord: https://discord.gg/eVeVDzVhkp

