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Enemy AI mirrors every tower in your team (you, your friend and allied AI) at its exact reflected position in the opposing lane, with the same count per tower category: 21 Weapon means 21 for the whole opposing team. Accepted build orders and invited opponents' towers count toward that target. Blocked cells wait; no alternative placement is substituted. AI sells misplaced or obsolete copies and cancels obsolete unstarted builds. Weapon and Armor take the AOE Weapontrainer and Armortrainer branches through their final ranks. Other upgrades and EVO heroes are chosen independently. Computers build and upgrade using normal earned gold and round-unlocked ranks. Your friend and the enemy Player/Computer slot remain available. Type -ai for counts. AI reserves Last Hope for a threatened castle at 20% life. Gold Mode pays 6x round gold, plus 20% on all earned gold for both teams (7.2x round total). Based on Pyro TD League 2.01; original credits retained.