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Eras Zombies Deforged V0.7 playtest

by Unknown

384x256
SD and HD
1.32.1.14604
JASS
9.08 MB
2

Eras Zombies Invasion Deforged

Changes compared to Eras Zombies Invasion N Original creator: Anteep Reimagined creator: NickoftheTurks Crutch-Fix creators: MNeverOff, GeraltOfAMD Deforged: Zombies; -Removed T5 zombie explosion. -Adjusted cost of all zombies to compensate for not exploding. -Buffed T5 zombies, they now strike with such force that they damage cowards hiding behind walls. -Decreased range of sneezers/cultists but buffed damage and added the ability to shoot at air for both. -Buffed Maulers. -Buffed Stalkers move speed to actually allow them to chase humans down. -Reduced Plauge timer to 3 minutes with 2 minutes to choose the location. -Removed Burning Aura and Swarm abilities from heroes, replaced with default Determination aura. -Added extra corpse towers to zombie spawn area and buffed them to protect zombies from early rushes. -Reduced brain extractor cost and increased income amount. -Reset Zombie pillage amount to 1. Humans: -Adjuested tech requirements and costs to make it more expensive to defend yourself and promote specialization. -Removed blink from Morocco's hero to remove exploitation. How To: Humans must now choose whether to spend resources on defences or troops and act as a group to effictevely stop zombie progress. Hero mode should be used as a last resort rather than an opening decision due to needing far more resources to survive. Zombies must now co-ordinate attacks after the starting phase and properly economise to make up for not being able to just rely on late game cheese. Smart deployment and control of plagues is key,

This version has working tech requirements, pillage adjustment and countries balancing. Big changes: No exploding zombies. Type -bm to start Betrayer Mode. Leave all zombie slots empty to start Civil War Mode.

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